This section is written to answer the question "What's the amount of extra armour that I should add in order to gain extra 5% or 7.3% or 27.4% or whatever EXTRA percentage that I wish to gain in damage reduction?". ![]() See the Manual of Style for ways to improve the article.The amount of armor needed for a specific reduction is:Īrmor = %Reduction * (400 + 85 * Enemy_Level) / (100 - %Reduction)Īrmor = (400 + 85 * Enemy Level ) / ( 100 / %Reduction - 1)Īrmor = (467.5 * Enemy Level - 22167.5 ) / ( 100 / %Reduction - 1)Īrmor required to get 50%, 60%, 70% and 75% damage reduction against lvl 60, 63, 70 and 73 mobs. Despite the much higher armor values required for 75% reduction at levels 70 and higher, it is currently possible for a well-geared druid to reach this point (see this page). Note that this changes beyond lvl 59, as the formula to calculate damage reduction for levels 60 and up requires much more armor to get the same mitigation. Thus a lvl 59 character who wants to achieve 75% reduction vs. To calculate the amount of armor needed for maximum mitigation against a lvl 59 or below enemy, one can use the following formula: The Diminishing Returns on armor as you approach the cap are rather harsh both functions are graphed below.Īrmor required to get X% damage reduction Use 15232.5 for your attacks (outgoing) and 16635 for damage received.įor level 83 bosses, as described below, armor caps at 49905. The constant is based on the attacker's level, not the target's level. The 15232.5 numbers in the denominator are often confused. ![]() Note that the maximum damage reduction is capped at 75%. %Reduction = (Armor / ( + Armor - 22167.5)) * 100įor level 80 and raid bosses, this simplifies to: %Reduction = (Armor / ( + Armor + 400)) * 100įor enemies from level 60 and up, the reduction to physical damage, as a percentage, is given by the following formula: This is especially important for druids since bonuses received from armor kits, sets and green effects in general are not affected by Bear, Moonkin, or Tree Form or armor-increasing talents.įor enemies from level 1 to 59, the reduction to physical damage, as a percentage, is given by the following formula: Note that talents which give a percentage bonus to armor (like druid bear form) do not include magic armor in their boost to the armor rating. Magic armor is the extra armor from buffs such as scrolls, mage armor, armor kits etc. Gear armor is the armor value from the gear you are wearing. The formula for the base armor value is: Base Armor = 2 * Agility + gear armor + magic armor The most important thing to remember about armor is: An X% increase in armor means an X% increase in armor's contribution to the amount of damage you can take. You haven't lost anything, it's merely showing you that your armor isn't as effective against monsters one level higher than you used to be. This percent reduction will actually fall as soon as you gain a level if you're still wearing the same armor. By hovering your mouse over Armor on your Character screen, you can see the percentage value of this reduction for damage done by enemies that are at your current level. ![]() It depends entirely on the level of the monster (or player) hitting you and your own armor. 1.2 That EXTRA armour that I need - General formulaeĪrmor reduces physical damage done against you by a certain proportion against all attackers.1.1 Armor required to get X% damage reduction.
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